Eiji Aonuma has confessed that the dungeons that were cut from the Gamecube version of The Legend of Zelda: Wind Waker won’t be coming to The Legend of Zelda: Wind Waker HD because they have already been reused in previous Legend of Zelda titles. Aonuma says he wants to stay true to the Gamecube game’s roots, so he probably won’t be adding any additional dungeons to The Legend of Zelda: Wind Waker HD. He believes that adding them would affect other parts of the GameCube version, which they really want to stay true to.
“Quite honestly, those dungeons we removed we used in other games, so we can’t use them in this version! I’ve received many questions about additional content beyond what was in the GameCube version of the game, but our desire is to stay true of the story that was in the original. If we add dungeons then that will affect…
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