Need for Speed: Rivals Creative Director Craig Sullivan was asked why the game is skipping both the Wii U and the PlayStation Vita despite the previous game being released for both formats. Sullivan says it’s mainly poor sales of Need for Speed: Most Wanted that ultimately drove the decision to skip both platforms with their latest release. Need for Speed: Rivals also uses the impressive Frostbite 3 engine which has not been ported to either Wii U or the PlayStation Vita.
“Honestly, it’s not the kind of stuff that I like talking about in detail, that much. We did a load of extra work on the Wii U version, and we had a lot of guys working on that stuff, you know? It didn’t really sell that many, in terms of the Wii U market. I would love for it to have, because we put so much effort into that, trust…
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