Why game developers must wait for the coming wearable computing breakthrough

Gigaom

On Christmas, game website Polygon released a feature that painted a picture of how wearable technology could be implemented in gaming. Given the fact that CES 2014 is slated to keep wearables front-and-center at all times, it makes sense: game developers are always chasing after a new platform, so why not create a game or gaming companion that users can keep on their body?

That’s all well and good, but hear me out: just because a game can operate on wearable technology doesn’t mean it should. If developers intend on using their same strategies for mobile on a smart watch or smart glasses, I don’t want anything to do with it.

First, treating wearable glasses or watches as just another screen — a ripe place to port already-existing smartphone games — isn’t going to capture the mind of any but the staunchest of loyal fans.

Angry Birds motoactv

The truth is, the wearable…

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