Respected technology publication Digital Foundry has shed some light on the experience of developing on Wii U at the time of the launch. There’s a whole host of interesting information contained within the article so it’s well worth giving the full thing a read. Here’s some interesting titbits from the feature including the difficulties third-party developers faced when developing for the system.
“So a basic comparison/calculation makes the Wii U look, on paper at least, significantly slower than an Xbox 360 in terms of raw CPU.”
“Having worked on other hardware consoles, I suppose that we were rather spoilt by having mature toolchains that integrated nicely with our development environment. Wii U on the other hand seemed to be trying at every turn to make it difficult to compile and run any code. Nintendo had provided an integration of their development tools into Visual Studio – the de facto standard…
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Como pueden decir eso si no le dan la oportunidad al wiiu?
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