Speaking in the latest edition of EDGE magazine, Mario Kart 8 director Kosuke Yabuki says that the team pushed the Wii U to its limits while developing the beautiful racer. However, Yabuki told the publication that there’s still plenty of potential left in the hardware.
“Our aim was to create a game that used HD graphics and played at a smooth 60fps. We pushed Wii U’s capabilities to their limits to achieve this. [But] I think it still has a lot of potential left, and I suspect there are more ways to make use of its capabilities that we haven’t even imagined.”
Thanks, Silent

