It looks like Super Mario Run could potentially eat up a big chunk of your smartphone data. The upcoming online-only mobile game is said to require 75 megabytes of data per hour of “constant, involved” play after the initial download. In most cases, however, it will use a “significantly less” amount. Nintendo has yet to […]

via Super Mario Run Apparently Requires 75 Megabytes Of Data Per Hour Of “Constant, Involved” Play — My Nintendo News